There were good bits to it, but we seemed to just hit dead end after dead end after dead end and after about 40m we were feeling pretty deflated. It's a shame because 'Abigail' was one of the best rooms we've ever done, I think we're more suited to physical puzzles and whatnot, as soon as they start involving technology it seems to go a bit wrong. Oh well, never mind.
Saturday, August 1, 2026
ESCAPE ROOM: VX 2.0 (Trapp'd Kettering)
Subscribe to:
Posts (Atom)
